Tuesday, May 19, 2009
SCOOBY DOO WHERE ARE YOU Volume 2
Scooby-Doo, Where Are You! first made its debut during CBS’ Saturday morning lineup and became an instant hit. The series follows the adventures of Daphne, Fred, Shaggy, Velma and Scooby-Doo as they solve cases typically involving ghosts, monsters or other supernatural forces. Hi-jinks always ensue, with their investigations resulting in entertaining chase scenes mixed with catchy musical numbers and comedic antics. This hit program spawned several spin-off series, specials, consumer products and live action films.
Scooby-Doo, Where Are You! Vol. 2 features the following episodes:
Decoy for a Dognapper – When several top show dogs are stolen, including a pedigreed female dog Scooby falls for, the kids go after a $500 reward offered by one of the dogs’ owners -- it is up to Scooby-Doo to be a decoy for the dognappers.
What the Hex Going On? – A friend invites the gang to spend the weekend at her family's estate, the Kingston Mansion, but a ghost turns up and changes her Uncle Stewart into an old man.
Never Ape an Ape Man – Daphne’s Uncle Maxwell, a movie director, hires the entire gang as extras in his new film: The Ape Man of Forbidden Mountain. Although the film is shooting on-location, the set is soon closed when a real ape man shows up and wreaks havoc on the set.
Foul Play in Funland – The gang highly anticipates the opening of a new amusement park, but while clam-digging outside of it, the gang see the rides moving not only before the park is open, but with no passengers, as well. Drawn into another mystery, the gang sets out to see if the park is haunted.
Four classic episodes of one of the best cartoons ever made. How can it go wrong? Answer is it can't. Great great television.
Here's a clip to prove it.
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